Maud Lewis

Dalhousie Feb 2023 - April 2023
Project Overview
For this course, our prompt was to design something involving human-computer interaction for a museum. Our group of 6 designed for a standing tablet that could be used by anyone entering the Maud Lewis Exhibit at the Nova Scotia Art Gallery. Users of all technical backgrounds would be able to use this device to find out about Maud Lewis and the paintings she made.
My Contributions
My individual contributions on this team were creating personas and designing the user testing. As a group, we brainstormed the scenarios and worked together to create the prototypes on Figma.
 A preview of a device with a description of Maud Lewis "Oxen In Spring" painting
Milestone 1
A persona of an 18 year old named Sid Phillips, a storyboard of Sid using the device to navigate the museum and interview questions to ask users in a museum.
I made the personas with one other team member and then we went on the create the scenarios for our personas. These were the basis for our wireframes and getting an idea of how the device would be used.

We also created questions to interview museum goers on why and how they navigate museums.
Milestone 2
We created the low-fidelity prototype on paper and then went to Figma to create a medium-fidelity mockup.

We used these in user testing to see what features needing tweaking and what would improve the user journey.

We all worked together to create the prototype and mockup, but we did user testing individually. I did a cognitive walkthrough using mockup with 2 participants.
Milestone 3
In the third milestone, we took feedback from user testing and surveys to apply to the prototype.

Added a zoom in feature

Put a physical button for help

Filter to see similar paintings

What's Next

Impact

To measure the success of the kiosk, we wanted to do unmoderated user testing where we observe how people interact with the device in the art gallery. The interactive design allows for the user to get creative while learning more about Maud Lewis. We had chosen to do a contextual inquiry and a follow up survey but we were not able to carry these out due to time.

What I learned

A lot of our features were based on our personas who all had accessibility needs. Because of this, we were designing for accessibility instead of making the accessibility an after thought. This however did make it difficult to simulate the audio features and how they would work in an Art Gallery that was meant to be quiet. In the future, designing with accessibilities in mind from the beginning will be the way to go.