Sousveiller

Dalhousie Sept 2022 - Dec 2022
Project Overview
This was my first introduction to UX/UI design. We designed an app for the purpose of checking for any surveillance equipment around you and on your devices, to keep people and their data safe. It's name "Sousveiller" is a play on the word surveillance as it is one step ahead at getting around surveillance. The app has practical features to make sure your surroundings are safe but also gives tips and tricks to prevent scams on your devices.  
My Contributions
I worked on a team of 6 to do a lot of user research, wireframing, prototyping and presented our design in front of a panel. This is the first project I worked on in UX/UI design. Since this was an intro course, we all did a little bit of everything on the project to get exposed to all the skills involved in design. Much of my biggest contributions went to the research, user testing and wireframing.
A preview for an app that will scan the surrounds to check for unwanted surveillance.
User research including interviews, a paper on the current state of surveillance, wireframes for an app and a storyboard of a user checking for surveillance.
Milestone 1
To start off we did typical university research, reading papers and writing summaries on the topic of surveillance. We took what we learned from the research to create N+N sketches individually and later on made hybrid sketches together.

We made our personas and storyboards following a likely user journey and used them to create a low fidelity prototype.
Milestone 2
We created the low-fidelity prototype on paper and then went to Figma to create a medium-fidelity mockup.

We used these in user testing to see what features needing tweaking and what would improve the user journey.

We all worked together to create the prototype and mockup, but we did user testing individually. I did a cognitive walkthrough using mockup with 2 participants.
Milestone 3
In the third milestone, we took the feedback and applied changes. We also added heuristics for accessibility. We made the paper wireframes with the changes but unfortunately did not have time to implement them.

Audio cues added for the
bottom of the page

Page titles and navigation
bars

Options for text sizes
and audio descriptions

What's Next

Impact

The colour choices and the backgrounds are not aesthetically pleasing. While the features are necessary for the app to function as expected, there were too buttons on the homepage, confusing the user. However, we did include the features that would benefit our personas and their scenarios. If we had more time, we would definitely make the app better and easier to use.

What I learned

I learned the need of design for human cognition. Since this was my first introduction to UX design, I'm glad there was a big emphasis on the research before the drawing began. It made the designing much easier since we had so much knowledge on what users would need from an app like this instead of using our own biased beliefs.